Yugioh 5D's Starstrike Blast Lista de Cartas (spoiler List)

Esta es Una Lista de Cartas de lo que va a salir les recuerdo que la lista es de la version japonesa faltan las 20 cartas exclusivas para America. los nombres de las Cartas pueden Variar saludos!

HOW TO READ THIS FILE?

Monster:

(Card Set)-(Card Number)

(Card Name)

(Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense)

(Effect)

Magic/Trap:

(Card Set)-(Card Number)

(Card Name)

(Type of Magic/Trap)

(Effect)

-----------------------------------------------

Rarity List for this set:

Holographic Rare (1):

Shooting Star Dragon (040)

Ultra/Ultimate Rare (5):

Supreme Wizard Arcanite Magician (038)

Shooting Star Dragon (040)

Scarred Nova Draogn (042)

Karakuri Shogun - Burei (043)

Scrap Twin Dragon (044)

Super Rare (9):

Power Giant (007)

Power Breaker (010)

Karakuri Ninja - Sazanku (022)

Depraved Monk Lanxin (036)

Dark Monarch Dilg (037)

Knight of Earth and Sky Gaia Drake (039)

Formula Synchron (041)

Tuning (045)

Different Dimension Ground (077)

Rare (18):

Lancer Demon (009)

Create Resonator (013)

Black Feather - Aurora of Northern Lights (016)

Black Feather - Abroholos of Megaquakes (017)

Karakuri Merchant - Inashichi (020)

Karakuri Warrior Muzanichiha (023)

Scrap Soldier (024)

Elekitaris (029)

Natural Cherry (030)

Dance Queen of Ice Barrier (033)

Chaindog (034)

Mighty Karakuri Castle (046)

Mirror of Ice Barrier (055)

Spirit Destroying Tokkosho (060)

Giant Heat Wave (061)

Black Back (065)

Gravitational Collapse (067)

Coercion of Tyrant (079)

Normal Rare (4):

Wightmare (035)

Compensation of Nondescript (062)

Space of Nothingness (076)

Big Pit Trap (080)

-----------------------------------------------------

STBL-JP001

Swift Attacking Scarecrow

Earth/Machine/1/0/0

Can be activate by discarding this card when an opponent's monster declares a direct attack. Negate that attack, and end the Battle Phase.

STBL-JP002

Mirror Ladybug

Light/Insect/1/100/100

When there are 1 or more face-up monsters on your field, and there are no monster(s) in your Graveyard, you can special summon this card from hand.

When this is successfully special summoned by this effect, this card's level becomes the total level of all monsters on your field outside of this card.

Also, if the level of this card is higher than 12, destroy this card.

STBL-JP003

Lead Butterfly

Wind/Insect/1/300/600

When there is Synchro monster(s) face-up on opponent's field, and there are no Synchro monster face-up on your field, this card can be special summon from hand.

STBL-JP004

Needle Gunner

Earth/machine/1/100/100

When the Synchro monster that used this card as Synchro material attacks a monster in defense mode, and the attack strength is higher than the defense

strength, deal battle damages to opponent equal to the difference.

STBL-JP005

Nicro Linker

Dark/Demon/2/600/0

Release this card, choose a [Synchron] Tuner monster in your Graveyard to activate. Special summon the chosen monster. The monster special summoned

by this effect cannot be used as Synchro material during this turn.

STBL-JP006

Rescue Warrior

Earth/Warrior/4/1600/1700

The battle damages dealt to you as result of this card battling becomes 0. When this card is destroyed in battle, you can choose a face-up monster

on opponent's field which you originally owned and gain control of it.

STBL-JP007

Power Giant

Earth/Rock/6/2200/0

This card can be special summon from hand by sending a monster with level 4 or less from hand to Graveyard. When this is special summoned by this

method, decrease the level of this card by the level of the monster sent from hand to Graveyard. Also, when this card battles, the effect damages

you received until end of that Damage Step is 0.

Super Rare

STBL-JP008

Vice Berserker

Dark/Demon/4/1000/1000

When this card is sent to Graveyard as material of a Synchro Summon, deal 2000 damages to that player. Also, increase the attack strength of the

Synchro monster with this card as Synchro material by 2000 until End Phase of this turn.

STBL-JP009

Lancer Demon

Dark/Demon/4/1600/1400

Can be activated when your monster declares attack on a monster in defense mode on opponent's field. When that monster attacks the monster in defense

mode, and the attack strength is higher than that defense strength, deal battle damages to opponent equal to the difference. This effect can only be

activated once per turn.

Rare

STBL-JP010

Power Breaker

Earth/Warrior/4/1900/0

When this card is destroyed by attack of opponent's monster or by opponent's effect, choose and destroy a face-up Magic/Trap card on opponent's field.

When this card attacks, change it to defense mode at the end of Damage Step.

Super Rare

STBL-JP011

Extra Veiler

Light/Spellcaster/2/600/200

When an opponent's monster is special summoned, this card can be special summon from hand. During the turn this card is special summoned, the effect

damages dealt to you by effect of opponent's card would be received by opponent instead.

STBL-JP012

Synchro Gunner

Earth/Machine/1/0/0

Once per turn, this can be activated during your Main Phase 1. By removing a face-up Synchro monster on your field deal 600 damages to opponent.

Return the monster removed by this effect to the field during your next Standby Phase.

STBL-JP013

Create Resonator

Wind/Demon - Tuner/3/800/600

When there is a face-up Synchro monster with level 8 or more on your field, this card can be special summon from hand.

Rare

STBL-JP014

Attack Gainer

Earth/Warrior - Tuner/1/0/0

When this card is sent to Graveyard as material for Synchro Summon, decrease the attack strength of a face-up monster on opponent's field by 1000 until End Phase.

STBL-JP015

Black Feather - Etesia of Twin Longswords

Dark/Bird/3/400/1600

When the opponent's monster battling with a [Black Feather] monster on your field is still on the field at the end of Damage Step, you can send

this card from hand to Graveyard to activate. Deal 1000 points damages to opponent's Life.

STBL-JP016

Black Feather - Aurora of Northern Lights

Light/Bird/10/?/0

This card cannot be Normal Summoned. This card cannot be special summon outside of by removing a face-up [Black Feather] Tuner and a non-Tuner

monsters from your field from the game. Once per turn, by removing a [Black Feather] Synchro monster from your Extra Deck from the game, this

card is treated as a same name card as that monster with same attack strength and effect until End Phase.

Rare

STBL-JP017

Black Feather - Abroholos of Megaquakes

Dark/Bird/7/2600/1800

This card cannot be Special Summoned. Once per turn, you can decrease this card's attack strength by 1000 to return all cards in opponent's Magic and

Trap card zone to owner's hand. This effect can only be used during Main Phase 1. A monster battling with this card is not destroy but return to owner's

hand during Damage Calculation.

Rare

STBL-JP018

Growup Blub

Earth/Plant - Tuner/1/100/100

By sending the top card on your deck to Graveyard, special summon this card from Graveyard to field. The effect of [Growup Blub] can only be activated

once per duel.

STBL-JP019

Karakuri Soldier - Nisamu

Earth/Machine/4/1400/200

This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is

destroyed and sent to Graveyard by battle, you can special summon a [Karakuri] monster with level 4 or less from your deck in face-up attack mode.

(NOTE: Nisamu = 236)

STBL-JP020

Karakuri Merchant - Inashichi

Earth/Machine/2/500/1500

This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is

successfully summoned, you can add a [Karakuri] card from your deck to hand.

Rare

(NOTE: Inashichi = 177)

STBL-JP021

Karakuri Spy - Nishibachi

Earth/Machine - Tuner/4/500/1600

This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is

successfully summoned or special summoned, change the mode of a monster on the field.

(NOTE: Nishibachi = 248)

STBL-JP022

Karakuri Ninja - Sazanku

Earth/Machine/3/1200/1200

This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is

reversed, choose a face-up monster on the field and send it to Graveyard. Also, during the turn this card is reversed, this card can attack opponent directly.

Super Rare

(NOTE: Sazanku = 339)

STBL-JP023

Karakuri Warrior Muzanichiha

Earth/Machine/4/1800/600

This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When a [Karakuri]

monster on the field is destroyed, increase this card's attack strength by 400.

Rare

(NOTE: Muzanichiha = 6318)

STBL-JP024

Scrap Soldier

Earth/Warrior - Tuner/5/2100/700

When this card in face-up defense mode is chosen as target of attack, destroy this card at the end of Battle Phase. When this card is destroyed and sent to

Graveyard by effect of [Scrap] card, you can choose a [Scrap] monster outside of [Scrap Soldier] in your Graveyard and add it to hand. When this card is

Synchro material, it can only be use for Synchro summon of [Scrap] monster.

Rare

STBL-JP025

Scrap Searcher

Earth/Bird/1/100/300

When this card is in Graveyard and a [Scrap] monster outside of [Scrap Searcher] on your field is destroyed and sent to Graveyard, this card can be special

summon from Graveyard. When this card is successfully special summoned, destroy all face-up monsters on your field outside of [Scrap] monster.

STBL-JP026

Elekiiwi

Light/Thunder - Tuner/3/600/100

When this card is face-up on the field, when an [Eleki] monster on your field attacks, the attacking monster cannot be destroy in battle.

STBL-JP027

Elekirigirs

Light/Thunder/1/0/0

When this card is face-up on the field, opponent cannot choose other face-up [Eleki] monsters as target of attack or effect of cards.

(NOTE: Rigirs = Cricket)

STBL-JP028

Elekitonbo

Light/Thunder/2/900/100

When this card is destroyed by opponent, you can special summon an [Eleki] monster from your deck.

(NOTE: Tonbo = Dragonfly)

STBL-JP029

Elekitaris

Light/Thunder/3/700/100

This card can attack 2 times during a Battle Phase. Negate the effect of effect monster(s) battled with this card after Damage Calculation.

Rare

(NOTE: Taris = Squirrel)

STBL-JP030

Natural Cherry

Earth/Plant - Tuner/1/200/200

When this card is sent to Graveyard by opponent, you can special summon up to 2 [Natural Cherry] in face-down defense mode from your deck.

Rare

STBL-JP031

Natural Pumpkin

Earth/Plant/4/1400/800

When this card is successfully summoned when there are monster(s) on opponent's field, you can special summon a [Natural] monster from your hand.

STBL-JP032

Natural Stag

Earth/Insect/6/2200/1500

When this card attacks and opponent activated Magic, Trap, or effect of effect monster during Battle Step or Damage Step, you can choose a [Natural] monster in

your Graveyard to activate. Special summon the monster from Graveyard. This effect can only be used once per turn.

STBL-JP033

Dance Queen of Ice Barrier

Water/Spellcaster/4/1700/900

Can only be activated when there are other [Ice Barrier] monsters face-up on your field. Once per turn, by revealing any amount of [Ice Barrier] monsters from

your hand, return that number of set Magic/Trap card on opponent's field to owner's hand.

Rare

STBL-JP034

Chaindog

Earth/Beast/4/1600/1100

When there are 2 or more face-up Beast type monsters on your field, you can special summon this card from Graveyard. When this card special summoned

this way leaves the field remove it from the game. This card cannot be used as a Synchro materialoutside of Synchro summon of a Beast type

Synchro monster.

Rare

STBL-JP035

Wightmare

Dark/Undead/1/300/200

When this card is in Graveyard the name is treated as [Wight]. Also, by sending this card from hand to Graveyard choose 1 of the following effects to activate.

- Return a [Wight] or [Wightmare] removed from game to your Graveyard.

- Special Summon a [Madam Wight] or [Wight King] to your field that is removed from game.

Normal Rare

STBL-JP036

Depraved Monk Lanxin

Earth/Spellcaster/4/1800/100

When this card is sent to Graveyard from field by opponent, choose a monster in opponent's Graveyard and remove it from the game.

Super Rare

STBL-JP037

Dark Monarch Dilg

Dark/Spellcaster/6/2400/1000

When this card is successfully Summon or Special Summoned, you can remove up to 2 cards from opponent's Graveyard from the game. Also, send number of card(s)

from the top of opponent's deck to Graveyard equal to number of cards removed from game. This card cannot attack the turn it was summon or special summon.

Super Rare

STBL-JP038

Supreme Wizard Arcanite Magician

Light/Spellcaster - Fusion/10/1400/2800

Spellcaster type Synchro monster + Spellcaster type monster

This card can only be special summoned from Extra Deck by Fusion Summon. When this card is successfully Fusion Summoned, put 2 Magic Counters on this card.

Increase this card's attack strength by 1000 for each Magic Counter on this card. Once per turn, by removing a Magic Counter from your field choose 1 of

the following effects to activate.

- Choose and destroy a card on the field.

- Draw a card.

Ultra/Ultimate Rare

STBL-JP039

Knight of Earth and Sky - Gaia Drake

Earth/Beast-Warrior - Fusion/10/3500/2800

[Knight of Earth - Gaia Knight] + non-effect Tuner monster

This card cannot be target of effect of effect monsters, and cannot be destroyed by effect of effect monsters.

Super Rare

STBL-JP040

Shooting Star Dragon

Wind/Dragon - Synchro/10/3300/2500

Synchro monster Tuner + [Stardust Dragon]

Once per turn you can activate the following effect(s).

- Pick up the top 5 cards from your deck. This card can attack up to number of times equal to number of Tuners in there during a Battle Phase during this

turn. Afterward, return those cards to the deck and shuffle it.

- When effect that destroys card on the field is activated, you can negate that effect and destroy it.

- When an opponent's monster declares attack, by removing this card from the game, negate the attack of that opponent's monster. At End Phase, special summon

this card removed from game by this effect.

Ultra/Ultimate/Holographic Rare

STBL-JP041

Formula Synchron

Light/Machine - Synchro, Tuner/2/200/1500

Tuner + 1 non-Tuner monster

When this card is successfully Synchro Summon, you can draw a card from deck. Also, during opponent's Main phase, you can Synchro Summon using this card as

a Synchro material.

Super Rare

STBL-JP042

Scarred Nova Dragon

Dark/Dragon - Synchro/12/3500/3000

2 Tuners + [Red Demon's Dragon]

Increase this card's attack strength by number of Tuners in your Graveyard x500. This card cannot be destroyed by effect of opponent's Magic, Trap, or effect

monster. Also, when opponent's monster declares attack, you can by removing this card from game, negate the attack of that opponent's monster. During End

Phase, special summon this card removed from game by this effect.

Ultra/Ultimate Rare

STBL-JP043

Karakuri Shogun - Burei

Earth/Machine - Synchro/7/2600/1900

Tuner + 1 or more non-Tuner Machine type monster(s)

When this card is successfully Synchro Summoned, you can special summon a [Karakuri] monster from your deck. Once per turn, you can choose a monster on the

field and change its mode.

Ultra/Ultimate Rare

STBL-JP044

Scrap Twin Dragon

Earth/Dragon - Synchro/9/3000/2200

[Scrap] Tuner + 1 or more non-Tuner monster(s)

Once per turn, you can activated by choose a card on your field and 2 cards on opponent's field. Destroy the chosen card of yours, and return the 2 chosen

opponent's card to owner's hand. When this card is destroyed and sent to Graveyard by opponent, choose and special summon a non-Synchro [Scrap] monster from

your Graveyard.

Ultra/Ultimate Rare

STBL-JP045

Tuning

Magic - Normal

Add a [Synchron] Tuner from your deck to hand and shuffle it. Afterward, send the top card on your deck to Graveyard.

Super Rare

STBL-JP046

Mighty Karakuri Castle

Magic - Field

When a face-up [Karakuri] monster on your field chooses a face-up monster on opponent's field as attacking target, you can change the mode of that opponent's

monster. Also, when this card face-up on the field is destroyed and sent to Graveyard, you can special summon a [Karakuri] monster with level 4 or higher

from your Graveyard.

Rare

STBL-JP047

Golden Gear Device Box

Magic - Quickplay

Choose a face-up [Karakuri] monster on the field to activate. Until End Phase, increase the attack strength of the chosen monster by 500, and its defense

strength by 1500.

STBL-JP048

Karakuri Disassembling Manual

Magic - Continuous

When the mode of [Karakuri] monster changes, put a Karakuri Counter on this card (max. 2). Also, by sending this card on the field to Graveyard, draw number

of cards from your deck equal to number of Karakuri Counters on this card.

STBL-JP049

Scrap Olizone

Magic - Continuous

Choose a [Scrap] monster in your Graveyard to activate. Special summon the chosen monster from Graveyard. Negate the effect of the monster special summoned

by this effect. When this card leaves the field, destroy that monster. When that monster leaves the field destroy this card. During the turn this card is

activated, you cannot have Battle Phase.

STBL-JP050

Elekiastle

Magic - Field

When this card is on the field, decrease the attack strength of monsters attacking [Eleki] monster by 1000 during that Damage Calculation.

STBL-JP051

Elekiache

Magic - Equipment

Can only be equipped on Thunder type monster with level 3 or less. Increase the attack strength of the equipped monster by 800, and negate its effect.

When the equipped monster deals battle damages to opponent's life, draw a card from your deck.

STBL-JP052

Scale of Palkion

Magic - Normal

Can be activated when there are [Natural] monster(s) face-up on your field. Oponent cannot activate Trap cards during this turn.

STBL-JP053

Tategami of Gaodrake

Magic - Normal

Choose a [Natural] monster face-up on your field to activate. The attack strength of the chosen monster biomes 3000 and have its effect negate until End Phase.

STBL-JP054

Crest of Ice Barrier

Magic - Normal

Add an [Ice Barrier] monster from your deck to hand.

STBL-JP055

Mirror of Ice Barrier

Magic - Quickplay

During this turn, you can activate the following effects when card(s) from your hand, field, or Graveyard are removed from game by effect activated by

opponent's effect monster.

- When card(s) from hand are removed, randomly remove up to 2 cards from opponent's hand from the game.

- When card(s) from your field are removed, remove up to 2 cards on opponent's field from the game.

- When card(s) from Graveyard are removed, remove up to 2 cards in opponent's Graveyard from the game.

Rare

STBL-JP056

Core Chiring

Magic - Normal

Reveal a [Steel Core of Core Chimail] from hand to opponent to activate. Destroy a face-up monster on the field, and both players receive 1000 Point damages.

STBL-JP057

Shackle of Underworld

Magic - Equipment

The equipped monster cannot declare attack, and the attack and defense strength become 100. During your Standby Phase, the controller of the equipped monster

receives 500 point damages.

STBL-JP058

Axe of Foolishness

Magic - Equipment

Increase the attack strength of the equipped monster by 1000, and negate its effect. During your Standby Phase, the controller of the equipped monster receives

500 point damages.

STBL-JP059

Cursed Charm

Magic - Equipment

When this card is sent to Graveyard as result of the equipped monster is destroyed, deal damages to the life of controller of the equipped monster equal to

the original defense strength of the equipped monster sent to Graveyard.

STBL-JP060

Spirit Destroying Tokkosho

Magic - Equipment

When the equipped monster deals battle damages to opponent's life, you can chooses 2 monsters in opponent's Graveyard and remove them from the game.

Rare

STBL-JP061

Giant Heat Wave

Magic - Normal

Can only be activated at the beginning of Main Phase 1. Until your next Standby Phase, both players cannot summon or special summon effect monsters.

Rare

STBL-JP062

Compensation of Nondescript

Magic - Normal

Send a non-effect monster face-up on your field to Graveyard to activate. Draw 2 cards from your deck.

Normal Rare

STBL-JP063

D2 Shield

Trap - Normal

Choose a monster in face-up defense mode on your field to activate. Double the defense strength of the chosen monster until End Phase of this turn.

STBL-JP064

Screen of Red

Trap - Continuous

When this card is on the field, opponent's monsters cannot declare attack. This card's controller must pay 1000 Life Points during his/her End Phase. If

1000 Life Points is not paid destroy this card. When [Red Demon's Dragon] is face-up on the field, you can destroy this card and special summon a level 1

Tuner from your Graveyard.

STBL-JP065

Black Back

Trap - Normal

Can only be activated during your turn. Choose a [Black Feather] monster in your Graveyard with attack strength 2000 or less and special summon it. During the

turn this card is activated, you cannot Normal Summon.

Rare

STBL-JP066

Defender's Cross

Trap - Normal

Can only be activated during Battle Phase. Change the mode of a monster on opponent's field in face-up defense mode to attack mode, and negate its effect until

End Phase of this turn.

STBL-JP067

Gravitational Collapse

Trap - Counter

Release a Synchro monster on your field to activate. Negate the summon, reverse summon, or special summon of an opponent's monster and destroy it. Until End Phase

of this turn, opponent cannot summon, reverse summon, or special summon monster(s).

Rare

STBL-JP068

Black Feather - Mine

Trap - Normal

When this set card is destroyed by effect of opponent's card, and there are [Black Feather] monster(s) face-up on your field, deal 1000 damages to opponent, and

you draw a card.

STBL-JP069

Star Eclipse - Level Claim

Trap - Normal

When a Synchro monster is special summoned, choose that monster to activate. Special summon a [Star Eclipse Token] (Dark/Spellcaster/1/0/0) to your field.

The level of this token is equal to the level of the chosen monster, and the level of the chosen monster becomes 1.

STBL-JP070

Half Counter

Trap - Normal

When a monster on your field attacks, this card can be activated during that Damage Calculation. Increase the attack strength of the attacked monster by

half of the attack strength of the attacking monster until End Phase.

STBL-JP071

Karakuri Residence

Trap - Normal

Can be activated when the mode of a face-up [Karakuri] monster on your field changes. Choose and destroy a card on the field.

STBL-JP072

Timed Karakuri Bomb

Trap - Normal

Can be activated when a [Karakuri] monster in face-up defense mode is chosen as target of attack. Destroy all face-up monsters on opponent's field.

STBL-JP073

Scrap Crush

Trap - Normal

Can be activated when a [Scrap] monster on your field is destroyed and sent to Graveyard. Destroy all face-up Magic/Trap cards on the field.

STBL-JP074

Elekieeper

Trap - Normal

Choose an [Eleki] monster with level 4 or less from your Graveyard to activate. Special summon the chosen monster from Graveyard. The monster special summoned by

this effect is destroyed at End Phase of this turn.

STBL-JP075

Tusk of Extrio

Trap - Counter

Can be activated when there are [Natural] monster(s) face-up on your field. Negate the activation of an opponent's Magic or Trap card and destroy it. Afterward,

send a card from your hand to Graveyard.

STBL-JP076

Space of Nothingness

Trap - Continuous

When this card is on the field, both players cannot special summon monsters. When card(s) are send from your deck or field to your Graveyard, destroy this card.

Normal Rare

STBL-JP077

Different Dimension Ground

Trap - Normal

During this turn, monster(s) send to Graveyard would be removed from game instead.

Super Rare

STBL-JP078

Ability Absorbing Stone

Trap - Continuous

When an effect of a monster is activated, put a Magical Stone Counter on this card (max 2). When there are 2 Magical Stone Counter on this card, the effect

of face-up monsters on the field cannot be activated and are negated. At End Phase, remove all Magical Stone Counter on this card.

STBL-JP079

Coercion of Tyrant

Trap - Continuous

Release a monster on your field to activate. When this card is face-up on the field, all face-up monsters on your field you originally owned are not affect

by the effect of Trap cards outside of this card.

Rare

STBL-JP080

Big Pit Trap

Can be activated when 2 or more face-up monsters are successfully special summoned by opponent. Destroy all those monsters. Also send all monsters with

the same name as those monsters in opponent's hand and deck to Graveyard.

Normal Rare

END.

Comentarios