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Monster:
(Card Set)-(Card Number)
(Card Name)
(Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense)
(Effect)
Magic/Trap:
(Card Set)-(Card Number)
(Card Name)
(Type of Magic/Trap)
(Effect)
-----------------------------------------------
Rarity List for this set:
Holographic Rare (1):
Shooting Star Dragon (040)
Ultra/Ultimate Rare (5):
Supreme Wizard Arcanite Magician (038)
Shooting Star Dragon (040)
Scarred Nova Draogn (042)
Karakuri Shogun - Burei (043)
Scrap Twin Dragon (044)
Super Rare (9):
Power Giant (007)
Power Breaker (010)
Karakuri Ninja - Sazanku (022)
Depraved Monk Lanxin (036)
Dark Monarch Dilg (037)
Knight of Earth and Sky Gaia Drake (039)
Formula Synchron (041)
Tuning (045)
Different Dimension Ground (077)
Rare (18):
Lancer Demon (009)
Create Resonator (013)
Black Feather - Aurora of Northern Lights (016)
Black Feather - Abroholos of Megaquakes (017)
Karakuri Merchant - Inashichi (020)
Karakuri Warrior Muzanichiha (023)
Scrap Soldier (024)
Elekitaris (029)
Natural Cherry (030)
Dance Queen of Ice Barrier (033)
Chaindog (034)
Mighty Karakuri Castle (046)
Mirror of Ice Barrier (055)
Spirit Destroying Tokkosho (060)
Giant Heat Wave (061)
Black Back (065)
Gravitational Collapse (067)
Coercion of Tyrant (079)
Normal Rare (4):
Wightmare (035)
Compensation of Nondescript (062)
Space of Nothingness (076)
Big Pit Trap (080)
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STBL-JP001
Swift Attacking Scarecrow
Earth/Machine/1/0/0
Can be activate by discarding this card when an opponent's monster declares a direct attack. Negate that attack, and end the Battle Phase.
STBL-JP002
Mirror Ladybug
Light/Insect/1/100/100
When there are 1 or more face-up monsters on your field, and there are no monster(s) in your Graveyard, you can special summon this card from hand.
When this is successfully special summoned by this effect, this card's level becomes the total level of all monsters on your field outside of this card.
Also, if the level of this card is higher than 12, destroy this card.
STBL-JP003
Lead Butterfly
Wind/Insect/1/300/600
When there is Synchro monster(s) face-up on opponent's field, and there are no Synchro monster face-up on your field, this card can be special summon from hand.
STBL-JP004
Needle Gunner
Earth/machine/1/100/100
When the Synchro monster that used this card as Synchro material attacks a monster in defense mode, and the attack strength is higher than the defense
strength, deal battle damages to opponent equal to the difference.
STBL-JP005
Nicro Linker
Dark/Demon/2/600/0
Release this card, choose a [Synchron] Tuner monster in your Graveyard to activate. Special summon the chosen monster. The monster special summoned
by this effect cannot be used as Synchro material during this turn.
STBL-JP006
Rescue Warrior
Earth/Warrior/4/1600/1700
The battle damages dealt to you as result of this card battling becomes 0. When this card is destroyed in battle, you can choose a face-up monster
on opponent's field which you originally owned and gain control of it.
STBL-JP007
Power Giant
Earth/Rock/6/2200/0
This card can be special summon from hand by sending a monster with level 4 or less from hand to Graveyard. When this is special summoned by this
method, decrease the level of this card by the level of the monster sent from hand to Graveyard. Also, when this card battles, the effect damages
you received until end of that Damage Step is 0.
Super Rare
STBL-JP008
Vice Berserker
Dark/Demon/4/1000/1000
When this card is sent to Graveyard as material of a Synchro Summon, deal 2000 damages to that player. Also, increase the attack strength of the
Synchro monster with this card as Synchro material by 2000 until End Phase of this turn.
STBL-JP009
Lancer Demon
Dark/Demon/4/1600/1400
Can be activated when your monster declares attack on a monster in defense mode on opponent's field. When that monster attacks the monster in defense
mode, and the attack strength is higher than that defense strength, deal battle damages to opponent equal to the difference. This effect can only be
activated once per turn.
Rare
STBL-JP010
Power Breaker
Earth/Warrior/4/1900/0
When this card is destroyed by attack of opponent's monster or by opponent's effect, choose and destroy a face-up Magic/Trap card on opponent's field.
When this card attacks, change it to defense mode at the end of Damage Step.
Super Rare
STBL-JP011
Extra Veiler
Light/Spellcaster/2/600/200
When an opponent's monster is special summoned, this card can be special summon from hand. During the turn this card is special summoned, the effect
damages dealt to you by effect of opponent's card would be received by opponent instead.
STBL-JP012
Synchro Gunner
Earth/Machine/1/0/0
Once per turn, this can be activated during your Main Phase 1. By removing a face-up Synchro monster on your field deal 600 damages to opponent.
Return the monster removed by this effect to the field during your next Standby Phase.
STBL-JP013
Create Resonator
Wind/Demon - Tuner/3/800/600
When there is a face-up Synchro monster with level 8 or more on your field, this card can be special summon from hand.
Rare
STBL-JP014
Attack Gainer
Earth/Warrior - Tuner/1/0/0
When this card is sent to Graveyard as material for Synchro Summon, decrease the attack strength of a face-up monster on opponent's field by 1000 until End Phase.
STBL-JP015
Black Feather - Etesia of Twin Longswords
Dark/Bird/3/400/1600
When the opponent's monster battling with a [Black Feather] monster on your field is still on the field at the end of Damage Step, you can send
this card from hand to Graveyard to activate. Deal 1000 points damages to opponent's Life.
STBL-JP016
Black Feather - Aurora of Northern Lights
Light/Bird/10/?/0
This card cannot be Normal Summoned. This card cannot be special summon outside of by removing a face-up [Black Feather] Tuner and a non-Tuner
monsters from your field from the game. Once per turn, by removing a [Black Feather] Synchro monster from your Extra Deck from the game, this
card is treated as a same name card as that monster with same attack strength and effect until End Phase.
Rare
STBL-JP017
Black Feather - Abroholos of Megaquakes
Dark/Bird/7/2600/1800
This card cannot be Special Summoned. Once per turn, you can decrease this card's attack strength by 1000 to return all cards in opponent's Magic and
Trap card zone to owner's hand. This effect can only be used during Main Phase 1. A monster battling with this card is not destroy but return to owner's
hand during Damage Calculation.
Rare
STBL-JP018
Growup Blub
Earth/Plant - Tuner/1/100/100
By sending the top card on your deck to Graveyard, special summon this card from Graveyard to field. The effect of [Growup Blub] can only be activated
once per duel.
STBL-JP019
Karakuri Soldier - Nisamu
Earth/Machine/4/1400/200
This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is
destroyed and sent to Graveyard by battle, you can special summon a [Karakuri] monster with level 4 or less from your deck in face-up attack mode.
(NOTE: Nisamu = 236)
STBL-JP020
Karakuri Merchant - Inashichi
Earth/Machine/2/500/1500
This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is
successfully summoned, you can add a [Karakuri] card from your deck to hand.
Rare
(NOTE: Inashichi = 177)
STBL-JP021
Karakuri Spy - Nishibachi
Earth/Machine - Tuner/4/500/1600
This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is
successfully summoned or special summoned, change the mode of a monster on the field.
(NOTE: Nishibachi = 248)
STBL-JP022
Karakuri Ninja - Sazanku
Earth/Machine/3/1200/1200
This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is
reversed, choose a face-up monster on the field and send it to Graveyard. Also, during the turn this card is reversed, this card can attack opponent directly.
Super Rare
(NOTE: Sazanku = 339)
STBL-JP023
Karakuri Warrior Muzanichiha
Earth/Machine/4/1800/600
This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When a [Karakuri]
monster on the field is destroyed, increase this card's attack strength by 400.
Rare
(NOTE: Muzanichiha = 6318)
STBL-JP024
Scrap Soldier
Earth/Warrior - Tuner/5/2100/700
When this card in face-up defense mode is chosen as target of attack, destroy this card at the end of Battle Phase. When this card is destroyed and sent to
Graveyard by effect of [Scrap] card, you can choose a [Scrap] monster outside of [Scrap Soldier] in your Graveyard and add it to hand. When this card is
Synchro material, it can only be use for Synchro summon of [Scrap] monster.
Rare
STBL-JP025
Scrap Searcher
Earth/Bird/1/100/300
When this card is in Graveyard and a [Scrap] monster outside of [Scrap Searcher] on your field is destroyed and sent to Graveyard, this card can be special
summon from Graveyard. When this card is successfully special summoned, destroy all face-up monsters on your field outside of [Scrap] monster.
STBL-JP026
Elekiiwi
Light/Thunder - Tuner/3/600/100
When this card is face-up on the field, when an [Eleki] monster on your field attacks, the attacking monster cannot be destroy in battle.
STBL-JP027
Elekirigirs
Light/Thunder/1/0/0
When this card is face-up on the field, opponent cannot choose other face-up [Eleki] monsters as target of attack or effect of cards.
(NOTE: Rigirs = Cricket)
STBL-JP028
Elekitonbo
Light/Thunder/2/900/100
When this card is destroyed by opponent, you can special summon an [Eleki] monster from your deck.
(NOTE: Tonbo = Dragonfly)
STBL-JP029
Elekitaris
Light/Thunder/3/700/100
This card can attack 2 times during a Battle Phase. Negate the effect of effect monster(s) battled with this card after Damage Calculation.
Rare
(NOTE: Taris = Squirrel)
STBL-JP030
Natural Cherry
Earth/Plant - Tuner/1/200/200
When this card is sent to Graveyard by opponent, you can special summon up to 2 [Natural Cherry] in face-down defense mode from your deck.
Rare
STBL-JP031
Natural Pumpkin
Earth/Plant/4/1400/800
When this card is successfully summoned when there are monster(s) on opponent's field, you can special summon a [Natural] monster from your hand.
STBL-JP032
Natural Stag
Earth/Insect/6/2200/1500
When this card attacks and opponent activated Magic, Trap, or effect of effect monster during Battle Step or Damage Step, you can choose a [Natural] monster in
your Graveyard to activate. Special summon the monster from Graveyard. This effect can only be used once per turn.
STBL-JP033
Dance Queen of Ice Barrier
Water/Spellcaster/4/1700/900
Can only be activated when there are other [Ice Barrier] monsters face-up on your field. Once per turn, by revealing any amount of [Ice Barrier] monsters from
your hand, return that number of set Magic/Trap card on opponent's field to owner's hand.
Rare
STBL-JP034
Chaindog
Earth/Beast/4/1600/1100
When there are 2 or more face-up Beast type monsters on your field, you can special summon this card from Graveyard. When this card special summoned
this way leaves the field remove it from the game. This card cannot be used as a Synchro materialoutside of Synchro summon of a Beast type
Synchro monster.
Rare
STBL-JP035
Wightmare
Dark/Undead/1/300/200
When this card is in Graveyard the name is treated as [Wight]. Also, by sending this card from hand to Graveyard choose 1 of the following effects to activate.
- Return a [Wight] or [Wightmare] removed from game to your Graveyard.
- Special Summon a [Madam Wight] or [Wight King] to your field that is removed from game.
Normal Rare
STBL-JP036
Depraved Monk Lanxin
Earth/Spellcaster/4/1800/100
When this card is sent to Graveyard from field by opponent, choose a monster in opponent's Graveyard and remove it from the game.
Super Rare
STBL-JP037
Dark Monarch Dilg
Dark/Spellcaster/6/2400/1000
When this card is successfully Summon or Special Summoned, you can remove up to 2 cards from opponent's Graveyard from the game. Also, send number of card(s)
from the top of opponent's deck to Graveyard equal to number of cards removed from game. This card cannot attack the turn it was summon or special summon.
Super Rare
STBL-JP038
Supreme Wizard Arcanite Magician
Light/Spellcaster - Fusion/10/1400/2800
Spellcaster type Synchro monster + Spellcaster type monster
This card can only be special summoned from Extra Deck by Fusion Summon. When this card is successfully Fusion Summoned, put 2 Magic Counters on this card.
Increase this card's attack strength by 1000 for each Magic Counter on this card. Once per turn, by removing a Magic Counter from your field choose 1 of
the following effects to activate.
- Choose and destroy a card on the field.
- Draw a card.
Ultra/Ultimate Rare
STBL-JP039
Knight of Earth and Sky - Gaia Drake
Earth/Beast-Warrior - Fusion/10/3500/2800
[Knight of Earth - Gaia Knight] + non-effect Tuner monster
This card cannot be target of effect of effect monsters, and cannot be destroyed by effect of effect monsters.
Super Rare
STBL-JP040
Shooting Star Dragon
Wind/Dragon - Synchro/10/3300/2500
Synchro monster Tuner + [Stardust Dragon]
Once per turn you can activate the following effect(s).
- Pick up the top 5 cards from your deck. This card can attack up to number of times equal to number of Tuners in there during a Battle Phase during this
turn. Afterward, return those cards to the deck and shuffle it.
- When effect that destroys card on the field is activated, you can negate that effect and destroy it.
- When an opponent's monster declares attack, by removing this card from the game, negate the attack of that opponent's monster. At End Phase, special summon
this card removed from game by this effect.
Ultra/Ultimate/Holographic Rare
STBL-JP041
Formula Synchron
Light/Machine - Synchro, Tuner/2/200/1500
Tuner + 1 non-Tuner monster
When this card is successfully Synchro Summon, you can draw a card from deck. Also, during opponent's Main phase, you can Synchro Summon using this card as
a Synchro material.
Super Rare
STBL-JP042
Scarred Nova Dragon
Dark/Dragon - Synchro/12/3500/3000
2 Tuners + [Red Demon's Dragon]
Increase this card's attack strength by number of Tuners in your Graveyard x500. This card cannot be destroyed by effect of opponent's Magic, Trap, or effect
monster. Also, when opponent's monster declares attack, you can by removing this card from game, negate the attack of that opponent's monster. During End
Phase, special summon this card removed from game by this effect.
Ultra/Ultimate Rare
STBL-JP043
Karakuri Shogun - Burei
Earth/Machine - Synchro/7/2600/1900
Tuner + 1 or more non-Tuner Machine type monster(s)
When this card is successfully Synchro Summoned, you can special summon a [Karakuri] monster from your deck. Once per turn, you can choose a monster on the
field and change its mode.
Ultra/Ultimate Rare
STBL-JP044
Scrap Twin Dragon
Earth/Dragon - Synchro/9/3000/2200
[Scrap] Tuner + 1 or more non-Tuner monster(s)
Once per turn, you can activated by choose a card on your field and 2 cards on opponent's field. Destroy the chosen card of yours, and return the 2 chosen
opponent's card to owner's hand. When this card is destroyed and sent to Graveyard by opponent, choose and special summon a non-Synchro [Scrap] monster from
your Graveyard.
Ultra/Ultimate Rare
STBL-JP045
Tuning
Magic - Normal
Add a [Synchron] Tuner from your deck to hand and shuffle it. Afterward, send the top card on your deck to Graveyard.
Super Rare
STBL-JP046
Mighty Karakuri Castle
Magic - Field
When a face-up [Karakuri] monster on your field chooses a face-up monster on opponent's field as attacking target, you can change the mode of that opponent's
monster. Also, when this card face-up on the field is destroyed and sent to Graveyard, you can special summon a [Karakuri] monster with level 4 or higher
from your Graveyard.
Rare
STBL-JP047
Golden Gear Device Box
Magic - Quickplay
Choose a face-up [Karakuri] monster on the field to activate. Until End Phase, increase the attack strength of the chosen monster by 500, and its defense
strength by 1500.
STBL-JP048
Karakuri Disassembling Manual
Magic - Continuous
When the mode of [Karakuri] monster changes, put a Karakuri Counter on this card (max. 2). Also, by sending this card on the field to Graveyard, draw number
of cards from your deck equal to number of Karakuri Counters on this card.
STBL-JP049
Scrap Olizone
Magic - Continuous
Choose a [Scrap] monster in your Graveyard to activate. Special summon the chosen monster from Graveyard. Negate the effect of the monster special summoned
by this effect. When this card leaves the field, destroy that monster. When that monster leaves the field destroy this card. During the turn this card is
activated, you cannot have Battle Phase.
STBL-JP050
Elekiastle
Magic - Field
When this card is on the field, decrease the attack strength of monsters attacking [Eleki] monster by 1000 during that Damage Calculation.
STBL-JP051
Elekiache
Magic - Equipment
Can only be equipped on Thunder type monster with level 3 or less. Increase the attack strength of the equipped monster by 800, and negate its effect.
When the equipped monster deals battle damages to opponent's life, draw a card from your deck.
STBL-JP052
Scale of Palkion
Magic - Normal
Can be activated when there are [Natural] monster(s) face-up on your field. Oponent cannot activate Trap cards during this turn.
STBL-JP053
Tategami of Gaodrake
Magic - Normal
Choose a [Natural] monster face-up on your field to activate. The attack strength of the chosen monster biomes 3000 and have its effect negate until End Phase.
STBL-JP054
Crest of Ice Barrier
Magic - Normal
Add an [Ice Barrier] monster from your deck to hand.
STBL-JP055
Mirror of Ice Barrier
Magic - Quickplay
During this turn, you can activate the following effects when card(s) from your hand, field, or Graveyard are removed from game by effect activated by
opponent's effect monster.
- When card(s) from hand are removed, randomly remove up to 2 cards from opponent's hand from the game.
- When card(s) from your field are removed, remove up to 2 cards on opponent's field from the game.
- When card(s) from Graveyard are removed, remove up to 2 cards in opponent's Graveyard from the game.
Rare
STBL-JP056
Core Chiring
Magic - Normal
Reveal a [Steel Core of Core Chimail] from hand to opponent to activate. Destroy a face-up monster on the field, and both players receive 1000 Point damages.
STBL-JP057
Shackle of Underworld
Magic - Equipment
The equipped monster cannot declare attack, and the attack and defense strength become 100. During your Standby Phase, the controller of the equipped monster
receives 500 point damages.
STBL-JP058
Axe of Foolishness
Magic - Equipment
Increase the attack strength of the equipped monster by 1000, and negate its effect. During your Standby Phase, the controller of the equipped monster receives
500 point damages.
STBL-JP059
Cursed Charm
Magic - Equipment
When this card is sent to Graveyard as result of the equipped monster is destroyed, deal damages to the life of controller of the equipped monster equal to
the original defense strength of the equipped monster sent to Graveyard.
STBL-JP060
Spirit Destroying Tokkosho
Magic - Equipment
When the equipped monster deals battle damages to opponent's life, you can chooses 2 monsters in opponent's Graveyard and remove them from the game.
Rare
STBL-JP061
Giant Heat Wave
Magic - Normal
Can only be activated at the beginning of Main Phase 1. Until your next Standby Phase, both players cannot summon or special summon effect monsters.
Rare
STBL-JP062
Compensation of Nondescript
Magic - Normal
Send a non-effect monster face-up on your field to Graveyard to activate. Draw 2 cards from your deck.
Normal Rare
STBL-JP063
D2 Shield
Trap - Normal
Choose a monster in face-up defense mode on your field to activate. Double the defense strength of the chosen monster until End Phase of this turn.
STBL-JP064
Screen of Red
Trap - Continuous
When this card is on the field, opponent's monsters cannot declare attack. This card's controller must pay 1000 Life Points during his/her End Phase. If
1000 Life Points is not paid destroy this card. When [Red Demon's Dragon] is face-up on the field, you can destroy this card and special summon a level 1
Tuner from your Graveyard.
STBL-JP065
Black Back
Trap - Normal
Can only be activated during your turn. Choose a [Black Feather] monster in your Graveyard with attack strength 2000 or less and special summon it. During the
turn this card is activated, you cannot Normal Summon.
Rare
STBL-JP066
Defender's Cross
Trap - Normal
Can only be activated during Battle Phase. Change the mode of a monster on opponent's field in face-up defense mode to attack mode, and negate its effect until
End Phase of this turn.
STBL-JP067
Gravitational Collapse
Trap - Counter
Release a Synchro monster on your field to activate. Negate the summon, reverse summon, or special summon of an opponent's monster and destroy it. Until End Phase
of this turn, opponent cannot summon, reverse summon, or special summon monster(s).
Rare
STBL-JP068
Black Feather - Mine
Trap - Normal
When this set card is destroyed by effect of opponent's card, and there are [Black Feather] monster(s) face-up on your field, deal 1000 damages to opponent, and
you draw a card.
STBL-JP069
Star Eclipse - Level Claim
Trap - Normal
When a Synchro monster is special summoned, choose that monster to activate. Special summon a [Star Eclipse Token] (Dark/Spellcaster/1/0/0) to your field.
The level of this token is equal to the level of the chosen monster, and the level of the chosen monster becomes 1.
STBL-JP070
Half Counter
Trap - Normal
When a monster on your field attacks, this card can be activated during that Damage Calculation. Increase the attack strength of the attacked monster by
half of the attack strength of the attacking monster until End Phase.
STBL-JP071
Karakuri Residence
Trap - Normal
Can be activated when the mode of a face-up [Karakuri] monster on your field changes. Choose and destroy a card on the field.
STBL-JP072
Timed Karakuri Bomb
Trap - Normal
Can be activated when a [Karakuri] monster in face-up defense mode is chosen as target of attack. Destroy all face-up monsters on opponent's field.
STBL-JP073
Scrap Crush
Trap - Normal
Can be activated when a [Scrap] monster on your field is destroyed and sent to Graveyard. Destroy all face-up Magic/Trap cards on the field.
STBL-JP074
Elekieeper
Trap - Normal
Choose an [Eleki] monster with level 4 or less from your Graveyard to activate. Special summon the chosen monster from Graveyard. The monster special summoned by
this effect is destroyed at End Phase of this turn.
STBL-JP075
Tusk of Extrio
Trap - Counter
Can be activated when there are [Natural] monster(s) face-up on your field. Negate the activation of an opponent's Magic or Trap card and destroy it. Afterward,
send a card from your hand to Graveyard.
STBL-JP076
Space of Nothingness
Trap - Continuous
When this card is on the field, both players cannot special summon monsters. When card(s) are send from your deck or field to your Graveyard, destroy this card.
Normal Rare
STBL-JP077
Different Dimension Ground
Trap - Normal
During this turn, monster(s) send to Graveyard would be removed from game instead.
Super Rare
STBL-JP078
Ability Absorbing Stone
Trap - Continuous
When an effect of a monster is activated, put a Magical Stone Counter on this card (max 2). When there are 2 Magical Stone Counter on this card, the effect
of face-up monsters on the field cannot be activated and are negated. At End Phase, remove all Magical Stone Counter on this card.
STBL-JP079
Coercion of Tyrant
Trap - Continuous
Release a monster on your field to activate. When this card is face-up on the field, all face-up monsters on your field you originally owned are not affect
by the effect of Trap cards outside of this card.
Rare
STBL-JP080
Big Pit Trap
Can be activated when 2 or more face-up monsters are successfully special summoned by opponent. Destroy all those monsters. Also send all monsters with
the same name as those monsters in opponent's hand and deck to Graveyard.
Normal Rare
END.
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