todavia Falta Mucho para que salga este deck primero saldra el de dragunity pero ya aqui esta la lista
de lo que vendra saludos!
Monster:
(Card Set)-(Card Number)
(Card Name)
(Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense)
(Effect)
Magic and Trap:
(Card Set)-(Card Number)
(Card Name)
(Type of Magic/Trap)
(Effect)
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Rarity List for this set:
Ultra Rare (1):
Master Hyperion (001)
Super Rare (2):
Agent of Mystery - Earth (002)
Agent of Miracle - Jupiter (003)
Common: 37
All others
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Card effect text translation:
SD20-JP001
Master Hyperion
Light/Angel/8/2700/2100
You can special summon this card from hand by removing an [Agent] monster from your hand, field, or Graveyard from the game. Once per turn,
by removing a Light/Angel monster from your Graveyard from the game, choose and destroy a card on the field. When [Sanctuary of Sky] is face-up
on the field, this effect can be use up to 2 times per turn.
Ultra Rare
SD20-JP002
Agent of Miracle - Earth
Light/Angel - Tuner/2/1000/800
When this card is successfully summoned, you can add an [Agent] monster outside of [Agent of Miracle - Earth] from your deck to hand. When [Sanctuary
of Sky] is face-up on the field, instead you can add a [Master Hyperion] to your hand.
Super Rare
SD20-JP003
Agent of Miracle - Jupiter
Light/Angel/4/1800/1000
Once per turn, you can remove an [Agent] monster from your Graveyard from the game to activate. Increase the attack strength of a face-up Light/Angel
monster on your field by 800 until End Phase. Also, if [Sanctuary of Sky] is face-up on the field, once per turn by discarding an Angel type monster
from your hand choose and special summon a Light/Angel monster that is removed from the game.
Super Rare
SD20-JP004
Agent of Judgment - Saturn
Light/Angel/6/2400/0
When your Life Points is higher than your opponent's, you can release this card from your field to activate. Deal damages to opponent's Life equal
to the difference in Life Points. This effect cannot be activate if [Sanctuary of Sky] is not on your field. During the turn this effect is activated,
you cannot have Battle Phase.
SD20-JP005
Assistant of Intelligence - Mercury
Light/Angel/4/0/1700
If you have 0 cards in your hand during your opponent's End Phase, draw a card from your deck during your next standby phase.
SD20-JP006
Assistant of Creation - Venus
Light/Angel/3/1600/0
Pay 500 Life Points to activate. Special summon a [Holy Shrine Sphere] to your field from your hand or deck.
SD20-JP007
Assistant of Strength - Mars
Light/Angel/3/0/0
This card is not affected by the effect of Magic Card. When [Sanctuary of Sky] is face-up on the field, if your Life Points is higher than your
opponent's Life Points, increase the attack and defense strength of this card by that amount.
SD20-JP008
Holy Shrine Sphere
Light/Angel/2/500/500
Normal Monster
SD20-JP009
The splendid VENUS
Light/Angel/8/2800/2400
When this card is face-up on the field, decrease the attack strength of all face-up non-Angel type monsters on the field by 500. Also, the
activation and effect of your Magic or Trap card cannot be negated.
SD20-JP010
God of Light - Tethys
Light/Angel/5/2400/1800
When this card is face-up on the field, when the card you draw is an Angel type monster, you can reveal that card to opponent, and you can draw a card from your deck.
SD20-JP011
Victoria
Light/Angel/4/1800/1500
Once per turn, you can choose and special summon a Dragon type monster from your opponent's Graveyard. When this card is face-up on the field, opponent
cannot choose another face-up Angel type monster as target of attack.
SD20-JP012
Archangel Christia
Light/Angel/8/2800/2300
When there are exactly 4 Angel type monsters in your Graveyard, you can special summon this card from hand. When this is successfully special summoned
by this effect, choose an Angel type monster in your Graveyard and add it to hand. When this card is face-up on the field, both players cannot special
summon monsters. When this card is sent to Graveyard from the field, return this card to the top of owner's deck instead of Graveyard.
SD20-JP013
Marshmellon
Light/Angel/3/300/500
The controller of the monster that attacked this card while face-down receives 1000 damages after damage calculation. This card cannot be destroy by battle.
SD20-JP014
Hecateris
Light/Angel/4/1500/1100
Discard this card from hand to Graveyard to activate. Add a [Castle of God - Valhalla -] from your deck to hand.
SD20-JP015
Shining Angel
Light/Angel/4/1400/800
When this card is destroyed and sent to Graveyard by battle, you can special summon a Light Attribute monster with attack strength of 1500 or less
from your deck to your field.
SD20-JP016
Soul of Purity
Light/Angel/6/2000/1800
This card cannot be Normal Summoned. This card can only be initially special summon by removing 2 Light Attribute monsters from your Graveyard from
the game. When this card is face-up on the field, only during opponent's Battle Phase decrease the attack strength of all opponent's monster by 300.
SD20-JP017
Sky Knight Perseus
Light/Angel/5/1900/1400
When this card attack monster in defense mode, and the attack strength is higher than that defense strength, deal damages to opponent's life equal to
the difference. Also, when this card deals battle damages to opponent's life, draw a card from opponent's deck.
SD20-JP018
Calling Nova
Light/Angel/4/1400/800
When this card is destroyed and sent to Graveyard by battle, you can special summon a Light/Angel monster from your deck with attack strength of 1500 or
less from your deck. If [Sanctuary of Sky] is face-up on the field, instead you can special summon a [Sky Knight Perseus].
SD20-JP019
Emissary of Sky - Zeradias
Light/Angel/4/2100/800
Discard this card from your hand to Graveyard, add a [Sanctuary of Sky] from your deck into your hand. If [Sanctuary of Sky] is not on the field,
destroy this card.
SD20-JP020
Honest
Light/Angel/4/1100/1900
During your Main Phases, you can return this card face-up on the field to hand. Also, when a face-up Light Attribute monster battles during that Damage Step
by sending this card from hand to Graveyard, until End Phase increase that monster's attack strength by the attack strength of the opponent's monster battling
with it.
SD20-JP021
Hanewata
Light/Angel - Tuner/1/200/300
Discard this card from hand to activate. During this turn you would receive 0 effect damages. This effect can also be activated during opponent's turn.
SD20-JP022
Holy Light
Light/Angel/1/0/0
This card cannot be destroyed by battle with a Dark Attribute monster, the battle damages you received from that battle is 0. When this card is face-up
on the field, Dark attribute monster cannot declare attack, and both players cannot summoned or special summon Dark Attribute monster.
SD20-JP023
Treasure of Heaven
Magic - Normal
Remove a Light/Angel monster from the game from hand, draw 2 cards from your deck. During the turn this card is activated, you cannot special summon
monsters, and you cannot have a Battle Phase.
SD20-JP024
Castle of God - Valhalla
Magic - Continuous
When there is no monster on your field, you can special summon an Angel type monster from hand. This effect can only be activated once per turn.
SD20-JP025
Terraforming
Magic - Normal
Add a Field Magic card from your deck to hand.
SD20-JP026
Earth Crush
Magic - Normal
Destroy the face-up monster with the highest defense strength on opponent's field.
SD20-JP027
Sanctuary of Sky
Magic - Field
When this card is on the field, the battle damages done to the controller of an Angel Type monster as a result of battle becomes 0.
(NOTE: Two copies of this card in the deck)
SD20-JP028
Deification of Light
Magic - Quickplay
Special Summon an Angel Type monster from your hand. The attack strength of the monster special summon by this card is halved, and it is destroyed at End Phase.
SD20-JP029
Burial from Different Dimension
Magic - Quickplay
Choose up to 3 monster cards removed from game, and return those card to Graveyard.
SD20-JP030
Mausoleum of Dead Emperor
Magic - Field
Both Players can pay Life Points equal to the monsters needed for an Advance Summon x1000 to Normal Summon that monster without release.
SD20-JP031
Tribe United
Magic - Continuous
When there is only 1 Type of monster in your Graveyard, increase the attack strength of all face-up monsters with that type by 800.
SD20-JP032
Spring of Sky
Magic - Continuous
When a Light Attribute monster is destroyed as a result of battle and is sent to your Graveyard, by removing 1 of those monster
from game, you gain Life equal to the attack strength of that monster.
SD20-JP033
Godly Judgment
Trap - Counter
Can only be activated when [Sanctuary of Sky] is face-up on the field. Negate the activation of an effect of effect monster, Magic, or Trap
card and destroyed it.
SD20-JP034
Return from Different Dimension
Trap - Normal
Half your Life POints to activate. Special Summon from remove from game as many of your monsters as possible to your field. At End PHase, remove
all monsters special summoned by this effect from the game.
SD20-JP035
Tidal Wave
Trap - Normal
Can only be activated when a monster is summoned, reverse summoned, or special summoned. Destroy all monsters on the field.
SD20-JP036
Summoning of Light
Trap - Normal
Discard all cards in your hand to Graveyard. Afterward, add number of cards discarded of Light Attribute monsters from your Graveyard to your hand.
SD20-JP037
Miracle Arrival
Trap - Continuous
Special Summon one of your Angel Type monsters that is removed from game. When this card leaves the field, destroy that monster. When that monster is
destroyed, destroy this card.
(NOTE: Two copies of this card in the deck)
SD20-JP038
Declaration of God
Trap - Counter
Half your Life Points to activate. Negate the activation of a Magic or Trap card, or the summon, reverse summon, or special summon of a monster and
destroy it.
END.
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